Cast: Einhjard Eriksson, Thor-Erik Eriksson, Idunn Eriksson and Munin-1.
The Erikssons still felt a bit disoriented after their parents death, and felt the need to get more information about the happenings on Mars. They therefore decided to visit Elysium, a metropolis controlled by several mega-corporations, private entrepreneurs and The AI called ALT. They were especially interested in any information regarding Ultralohft, since the corporation seemed to be involved in many of the mysteries surrounding their parents' murder. Before they traveled to Elysium they sent out a call to all Erikssons on Mars – an invitation for an Ætteting ( a clan meeting).
There were no problems during the journey to Elysium, and they landed safely on the roof of the penthouse they just had inherited from their parents. The first order of business was finding the right photographer and model for a photo-shoot with Einhjard. It had been decided a while ago, that he as an ex-athlete and several times Martian Champion of free-falling, should be the new public face of the Erikssons. After a night with research (or partying as most people would call it) they decided that the photographer and model would be Victor Luna and Tigerlilly.
During the day they had discussed how to approach Ultralohft, but ended up arranging an informal meeting with the corporation's henchman on Mars – John Steward Hammer a former agent-for-hire. He could confirm that Ultralohft had sponsored their parent's research, and the old Munin project. He could also tell that there was a major difference between Munin-1 and Munin-2. The Erikssons' android was designed to be an analytical unit, while Munin-2 was designed to be an infiltration and assassination unit. He could not tell them the whereabouts of Munin-2, but he suggested a strategy where Byteboy would be bait. He and The Eriksson also agreed to keep in touch regularly – a chance to exchange favors and information if needed.
Thor-Erik had experienced headaches and nightmares after his arrival to Elysium, and especially in the penthouse they had inherited from their parents. He soon discovered that it was a special painting that made him nauseated and uncomfortable. It depicted a martian desert landscape, but there seemed to be some kind of hidden message. With help from Munin-1 he managed to decrypt the painting's secret – coordinates to a place in the Martian wilderness.
Intrigued by the secrecy The Erikssons decided to travel to the location at once, and by flight it did not take them long to get there. It seemed to be some kind of safe-shelter made by the first colonists arriving on Mars. The entrance was locked, but Munin-1 managed to open it with an old emergency code and the blood of Einhjard. The security-system seemed to recognize the DNA of the Erikssons, and so they found the Eriksson mausoleum - containing various artifacts from the family's proud history on Mars. The most valuable artifact was the Eriksson's gene-seed, a string of coded DNA injected to every Eriksson on the planet. From the security-log It seemed that their parents had been the guardians of the mausoleum and the gene-seed. Surprisingly they had tried to code the gene-seed into Munin-1, something that seemed highly unreasonable to the android.
After this discovery they decided it was time to act against Byteboy, so they contacted homicide detective Tom Heim of the NKAL- MPD to get his location. It seemed that their bait had taken shelter inside an old distribution-center, together with his crew of free-runners. They quickly formed a plan where they would scare Byteboy to make a run for it, hoping he would use a taxi as the get-away vehicle. The taxi piloted by a robot, would be hacked and programmed to take the villain to a preset location. The plan was good, but Byteboy had a few surprises up his sleeve as well. When the crew finally made a run for it, they discovered that everyone of them had dressed identically. It was impossible for the Erikssons to establish who was Byteboy, so the decided to intercept the runners. After Idunn had wounded a couple of the crew, Einhjard managed by sheer luck to tackle the real Byteboy. He was quickly guided into Wulfhöken and they flew away. Unable to restraint their hatred they started to interrogate him with any means necessary. He confessed to have delivered the package containing the bomb to their parent's lab. He could also tell them that Munin-2 looked like Munin-1, but he had only met him face to face one time.
They brought Byteboy to the Ætteting (clan meeting) an the circle of elders, demanding that he would be executed in front of the whole clan – something the elders agreed on. They also declared blodhevn (vendetta) on Munin-2, promising great rewards to anyone that could help them get their revenge. Lastly the elders decided it was time to make a more unified clan – something they would achieve by building The Eriksson Tower in Elysium. A elder called Kai Wei-Eriksson could also tell that there were rumors inside N.E.R.A, telling that the real reason for failing communications with earth was that one of the lost colony ships had returned to earth.
An important detail missing here, is the nature of Byteboy's ritual execution, namely the norse blood eagle: http://en.wikipedia.org/wiki/Blood_eagle
ReplyDeletePerformed after the main course, prior to desdert, rendering the closest spectators drenched in blood, and leaving the frailer kinfolk on their knees heaving.
ahh but you are wrong on the timing - the dessert was already served. Cupkakes with mint and natural vanilla cream. See start of post for proof.
DeleteI woul at this time like to file a complaint with regards to blogspot's obvious breach of the Wilson-Andersson-Motohiro(aka WAM)-act of 2043, making it "unlawful for any business to unnecessarily discrimminate against any patron based on that patron being fully human, partly human or fully new-being (such as, but not limited to, android)", by their inapropriate form requiering all posters to "prove that you are not a robot".
ReplyDelete-Munin I