Monday 13 February 2012

#Agent recruited

Claes Prikk is activated on the Eriksson network:
He runs a tattoo studio in downtown Kalmar. He received his suit and his suitcase Friday. We look forward to working with him.

Saturday 4 February 2012

Hanging gardens - session reports



After completing the clan-meeting and killing Byteboy in a most gruesome way our heroes felt somewhat at a loss for what to do next. Some luxurious relaxation was requested and the Erikssons got news of the hottest thing in Spa(s) this season - The Hanging Gardens. A luxury multiplex with it's own atmospheric bubble located some miles outside the Indian sector - their main selling point; custom ordered virtual dreams. A number of good reasons to book a three day stay was briefly considered and off they went.


What interested the party the most was the dream technology and a very thorough investigation of its properties was conducted. Conspiring with Munin-1 via the tactical network the family planned to record a series of carefully planned dreams for use in later research towards immortality. Albert dreamt of rites of passage, Einhjard of heroic death, Idunn made the long hard journey to the south pole and Tor Erik was born (again).

The dreams proved impressive, but the data where lacking some crucial elements of the experience - so the siblings reevaluated their plan to steal the technology. They filed for a meeting with the human leader of the complex, a plump man known only as Guru. Not a very patient scientist Tor Erik made a flat out proposal for a joint venture with the garden, and they agreed to meet again for further discussions.

Aside from the dreaming the party also focused on dining at the exquisite Red-India Garden restaurant and made a number of new acquaintances. Among them the restaurant chef and a briton gentleman called Lord Grey. The chef was most impressed by Idunn's homegrown strawberries and daiquiris was served en masse. The Lord was much more aloof, but a good sport.

Here follows the players own recollections of the next sitting; wednesday 25th of January at ISOTOP art studio:


Tor Erik dream about his parents death again. He still struggles with understanding his psi power. As he decides to gather intelligence from outside the Hanging Gardens he is trapped in the family ship Wolfhöken for the remainder of the session and learns the hard way that infosec is an underrated skill. Towards the end he gets to hone his interrogating skills on a captured russian agent. A foot is amputated in the process; the agent spills it all.

Einhjard was enjoying relaxed views in dreamland. Women and spa help Einhjards massive body and mind to top notch again. Dreamt about many falls, free-falls. There where also a heavy, wrong and unnecessary running session. Again Einhjard had good contact with the ship. Flying it with steady hands. Good pilot.

Albert almost died, survived and got shockingly disgusted by the doctors way of interrogating our new asset. It bothers him that the russian lady got into the hands of that fat fuck of a lord. I laid my life in the hands of the group in an heroic manner that may give me back the moxie i spent. The way he and sister Idunn spearheaded the operation was hugely enjoyable. Note to self: buy surveillance equipment.

Idunn was eager, as always, to make new acquaintances. And Lord Gray was just as reserved as you would want a proper Lord to be. When the alarm went off, she approached the security staff to offer her help and expertise. Her flowing whirlwind of a sword-dance did not, however, go down well with the guards, and she was asked to, kindly, remove herself from the building. So she quietly followed the crowd out of the room and made for the action. She surprised and subdued a stun gun guard, and soon after found herself in a larger room full of dead bodies (among them Guru). Here the russian agent moved on her with a blade, but she was on him before he could react, and put both of her swords to good use on the man's torso, then disarmed him. By now Einhjard had returned from his runaround, and carried the russian out to the ship Wulfhöken.

We leave the family as they decide where to go with their prisoner. Stay tuned.

Friday 3 February 2012

Blood - session report



Cast: Einhjard Eriksson, Thor-Erik Eriksson, Idunn Eriksson and Munin-1.

The Erikssons still felt a bit disoriented after their parents death, and felt the need to get more information about the happenings on Mars. They therefore decided to visit Elysium, a metropolis controlled by several mega-corporations, private entrepreneurs and The AI called ALT. They were especially interested in any information regarding Ultralohft, since the corporation seemed to be involved in many of the mysteries surrounding their parents' murder. Before they traveled to Elysium they sent out a call to all Erikssons on Mars – an invitation for an Ætteting ( a clan meeting).

There were no problems during the journey to Elysium, and they landed safely on the roof of the penthouse they just had inherited from their parents. The first order of business was finding the right photographer and model for a photo-shoot with Einhjard. It had been decided a while ago, that he as an ex-athlete and several times Martian Champion of free-falling, should be the new public face of the Erikssons. After a night with research (or partying as most people would call it) they decided that the photographer and model would be Victor Luna and Tigerlilly.

During the day they had discussed how to approach Ultralohft, but ended up arranging an informal meeting with the corporation's henchman on Mars – John Steward Hammer a former agent-for-hire. He could confirm that Ultralohft had sponsored their parent's research, and the old Munin project. He could also tell that there was a major difference between Munin-1 and Munin-2. The Erikssons' android was designed to be an analytical unit, while Munin-2 was designed to be an infiltration and assassination unit. He could not tell them the whereabouts of Munin-2, but he suggested a strategy where Byteboy would be bait. He and The Eriksson also agreed to keep in touch regularly – a chance to exchange favors and information if needed.

Thor-Erik had experienced headaches and nightmares after his arrival to Elysium, and especially in the penthouse they had inherited from their parents. He soon discovered that it was a special painting that made him nauseated and uncomfortable. It depicted a martian desert landscape, but there seemed to be some kind of hidden message. With help from Munin-1 he managed to decrypt the painting's secret – coordinates to a place in the Martian wilderness.

Intrigued by the secrecy The Erikssons decided to travel to the location at once, and by flight it did not take them long to get there. It seemed to be some kind of safe-shelter made by the first colonists arriving on Mars. The entrance was locked, but Munin-1 managed to open it with an old emergency code and the blood of Einhjard. The security-system seemed to recognize the DNA of the Erikssons, and so they found the Eriksson mausoleum - containing various artifacts from the family's proud history on Mars. The most valuable artifact was the Eriksson's gene-seed, a string of coded DNA injected to every Eriksson on the planet. From the security-log It seemed that their parents had been the guardians of the mausoleum and the gene-seed. Surprisingly they had tried to code the gene-seed into Munin-1, something that seemed highly unreasonable to the android.

After this discovery they decided it was time to act against Byteboy, so they contacted homicide detective Tom Heim of the NKAL- MPD to get his location. It seemed that their bait had taken shelter inside an old distribution-center, together with his crew of free-runners. They quickly formed a plan where they would scare Byteboy to make a run for it, hoping he would use a taxi as the get-away vehicle. The taxi piloted by a robot, would be hacked and programmed to take the villain to a preset location. The plan was good, but Byteboy had a few surprises up his sleeve as well. When the crew finally made a run for it, they discovered that everyone of them had dressed identically. It was impossible for the Erikssons to establish who was Byteboy, so the decided to intercept the runners. After Idunn had wounded a couple of the crew, Einhjard managed by sheer luck to tackle the real Byteboy. He was quickly guided into Wulfhöken and they flew away. Unable to restraint their hatred they started to interrogate him with any means necessary. He confessed to have delivered the package containing the bomb to their parent's lab. He could also tell them that Munin-2 looked like Munin-1, but he had only met him face to face one time.

They brought Byteboy to the Ætteting (clan meeting) an the circle of elders, demanding that he would be executed in front of the whole clan – something the elders agreed on. They also declared blodhevn (vendetta) on Munin-2, promising great rewards to anyone that could help them get their revenge. Lastly the elders decided it was time to make a more unified clan – something they would achieve by building The Eriksson Tower in Elysium. A elder called Kai Wei-Eriksson could also tell that there were rumors inside N.E.R.A, telling that the real reason for failing communications with earth was that one of the lost colony ships had returned to earth.